Implementation of MbsWorldRenderer class that do nothing. More...
#include <DefaultWorldRenderer.hh>
Public Member Functions | |
DefaultWorldRenderer () | |
Constructor. More... | |
virtual void | Init () |
Execute the necessary code to render this world. More... | |
virtual void | Update (std::vector< MbsShape3D * > model_list) |
Execute the necessary code to render this world: Update the append filter and output the vtu file for current time step. More... | |
virtual MbsShapeRenderer * | getNewShapeRenderer () |
Create and return a new renderer for shape (similar to a factory production method) More... | |
virtual void | SetBackgroundColor (glm::vec3 const &background_color) |
virtual void | AddDepthTexture (int new_depth_x_width, int new_depth_y_width) |
virtual void | AddViewPointRenderer (MbsViewPointRenderer *rdr) |
Implementation of MbsWorldRenderer class that do nothing.
Constructor.
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inlinevirtual |
Implements MbsWorldRenderer.
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inlinevirtual |
Implements MbsWorldRenderer.
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virtual |
Create and return a new renderer for shape (similar to a factory production method)
Return a MbsShapeRenderer associated to this DefaultWorldRender.
Implements MbsWorldRenderer.
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inlinevirtual |
Execute the necessary code to render this world.
Implements MbsWorldRenderer.
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inlinevirtual |
Implements MbsWorldRenderer.
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inlinevirtual |
Execute the necessary code to render this world: Update the append filter and output the vtu file for current time step.
Implements MbsWorldRenderer.