#include <MbsCylinder.hh>
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| MbsCylinder (double r, double h, glm::vec3 const &color, MbsWorld3D *world_3d, float transparency=1.0, glm::vec3 const &trans_pos=glm::vec3(0.0f), glm::vec3 const &trans_scale=glm::vec3(1.0, 1.0, 1.0), glm::vec3 const &trans_rot=glm::vec3(0.0f), float shiny_mat=250.f, glm::vec3 const &specular_mat=glm::vec3(1.0f, 1.0f, 1.0f), const char *name="none") |
| constructor More...
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virtual | ~MbsCylinder () |
| destructor More...
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◆ MbsCylinder()
MbsCylinder |
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double |
r, |
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double |
h, |
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glm::vec3 const & |
color, |
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MbsWorld3D * |
world_3d, |
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float |
transparency = 1.0 , |
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glm::vec3 const & |
trans_pos = glm::vec3(0.0f) , |
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glm::vec3 const & |
trans_scale = glm::vec3(1.0, 1.0, 1.0) , |
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glm::vec3 const & |
trans_rot = glm::vec3(0.0f) , |
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float |
shiny_mat = 250.f , |
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glm::vec3 const & |
specular_mat = glm::vec3(1.0f, 1.0f, 1.0f) , |
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const char * |
name = "none" |
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constructor
- Parameters
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[in] | r | radius [m] |
[in] | h | height [m] |
[in] | color | color of the shape |
[in] | world_3d | 3D world |
[in] | transparency | transparency value |
[in] | trans_pos | position transformation to apply |
[in] | trans_scale | scaling transformation to apply |
[in] | trans_rot | rotation transformation to apply |
[in] | shiny_mat | shininess of the material |
[in] | specular_mat | specular reflection of the material |
[in] | name | name of the shape |
◆ ~MbsCylinder()
The documentation for this class was generated from the following files: