This is the complete list of members for DefaultShapeRenderer, including all inherited members.
DefaultShapeRenderer() | DefaultShapeRenderer | inline |
Init(std::vector< glm::vec3 > vertices, std::vector< glm::vec3 > colors, std::vector< glm::vec3 > normals, std::vector< unsigned int > indexes) | DefaultShapeRenderer | inlinevirtual |
SetModelMat(glm::mat4 const &model_mat) | DefaultShapeRenderer | inlinevirtual |
ShadowDepth(int index) | DefaultShapeRenderer | inlinevirtual |
Update(glm::mat4 model_mat, glm::mat4 MVP, glm::mat3 M_inv_trans, MbsWorld3D *world_3d, float shiny_mat, glm::vec3 const &specular_mat, float transparency) | DefaultShapeRenderer | inlinevirtual |
~MbsShapeRenderer() | MbsShapeRenderer | inlinevirtual |