This is the complete list of members for MbsShapeRenderer, including all inherited members.
Init(std::vector< glm::vec3 > vertices, std::vector< glm::vec3 > colors, std::vector< glm::vec3 > normals, std::vector< unsigned int > indexes)=0 | MbsShapeRenderer | pure virtual |
SetModelMat(glm::mat4 const &model_mat)=0 | MbsShapeRenderer | pure virtual |
ShadowDepth(int index)=0 | MbsShapeRenderer | pure virtual |
Update(glm::mat4 model_mat, glm::mat4 MVP, glm::mat3 M_inv_trans, MbsWorld3D *world_3d, float shiny_mat, glm::vec3 const &specular_mat, float transparency)=0 | MbsShapeRenderer | pure virtual |
~MbsShapeRenderer() | MbsShapeRenderer | inlinevirtual |